Gosia Devlog Week 7 to 12
Week 7 : In week seven , I have been working on the main menu design and cleaned up the rooms. I have put the rooms in new perspective and re done the fight scenes.
Week 8 : In week eight I had to change the perspective and slightly the design of all the rooms and I also cleaned up the hallways, make them look a bit more polished.
Week 9 : In week 9 Chris and I heavily worked on the story line. I have rearranged the story and got rid of the fight scenes. Then passed to Chris. I have also did new Inventory UI for the new story line.
Week 10 : In week 10 I did new UI for the talk scenes and took care of finding the sound effects, like the coffee machine and the doors.
Week 11 : In week 11 I did new hallways, which have been coloured and made more symmetrical and found new font for the icons.
Week 12 : In week 12 I did main menu and end menu design, and also set it up in Unity, for Chris to finalize it. In this week I also did tail able navigation lines , new navigation icons and room icons. I have also created fire plan maps for each hallway. Lastly I have helped Sarah with the game trailer by taking videos of the game play, using OBS
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Crunch Time
Crunch Time is an RPG where you play as a piece of food and your goal is to get through your first day in the office.
Status | In development |
Author | CrunchTime101 |
Genre | Role Playing |
Tags | 2D, Singleplayer |
More posts
- Final Production Week 7 to 12Aug 22, 2020
- Sarah Devlog Week 7 to 12Aug 22, 2020
- Chris Devlog for Week 7 to 12Aug 19, 2020
- Production Week 4, 5 and 6Jul 12, 2020
- Production Week 1, 2 and 3Jul 12, 2020
- Crunch Time - Pre Production DevelogJun 07, 2020
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