Sarah Devlog Week 7 to 12
During Week 7 to 12, I started off working on finishing the enemy character of the game. Then creating story board for ideas, like adding an inventory to that game and exclamation mark asset to show the player to go to the next quest. Then I moved onto starting to create most of animation for the elevator and doors. As well as the character talking / blinking animation.
During this time, I mainly had to priorities my time with what I had to do to finish my part of the game. I also did a few extra assets and UI assets for the hallways for Gosia. But during in the end of the week I work on the main game play trailer for the game. I mainly was also helping in anything that Gosia and Chris need me to do in any areas that were needed.
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Crunch Time
Crunch Time is an RPG where you play as a piece of food and your goal is to get through your first day in the office.
Status | In development |
Author | CrunchTime101 |
Genre | Role Playing |
Tags | 2D, Singleplayer |
More posts
- Final Production Week 7 to 12Aug 22, 2020
- Gosia Devlog Week 7 to 12Aug 22, 2020
- Chris Devlog for Week 7 to 12Aug 19, 2020
- Production Week 4, 5 and 6Jul 12, 2020
- Production Week 1, 2 and 3Jul 12, 2020
- Crunch Time - Pre Production DevelogJun 07, 2020
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